AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on iOS in Latin America for Q3 2021
Discover the performance of the top 5 high fantasy games on iOS in Latin America during Q3 2021, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the high fantasy game genre saw significant activity on the iOS platform in Latin America. Here’s a closer look at the performance of the top five games: Clash Royale, Evony, Genshin Impact: Natlan Launch, League of Legends: Wild Rift, and Clash of Clans.
Clash Royale
Clash Royale from Supercell experienced notable fluctuations in its weekly revenue, peaking at approximately $210K in early September. The game's weekly downloads hovered around the 50K mark but saw a gradual decline towards the end of the quarter. Active users remained relatively stable, starting the quarter at 1.5M and ending at around 1.63M.
Evony
Evony by TOP GAMES INC. showed a consistent weekly revenue pattern with a slight peak at $24K in mid-September. Downloads saw a significant rise in July, peaking at nearly 40K, but gradually decreased to around 14K by the end of September. Active users mirrored this trend, starting the quarter at 23.7K and dropping to 47.8K.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a strong revenue surge, particularly at the end of August, reaching $261K. Weekly downloads remained relatively stable, averaging around 20K to 37K. Active users saw a peak in mid-July at 171K and maintained a steady figure around 150K towards the quarter's end.
League of Legends: Wild Rift
League of Legends: Wild Rift by Riot Games experienced a revenue peak of $71K in late July. Downloads fluctuated, with a notable increase to 31K in late July. Active users decreased steadily from 259K at the beginning of the quarter to 188K by the end of September.
Clash of Clans
Clash of Clans, another title from Supercell, saw its weekly revenue peak at $133K in late August. Downloads remained consistent around the 20K mark. Active users showed minor fluctuations, starting at 1.03M and ending the quarter with approximately 999K.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower’s website.